Updates are now part and parcel of the current generation of gaming. However, if you own a Wii console, it's sometimes a different story. Buy a buggy game and you might find yourself in real trouble (depending on the severity of the bug) because there is no automatic update.
Just like you don’t ask a woman her age, you don’t ask a Final Fantasy fan how many games there are in total.
I don't quiet get who it's directed at. General player? Sure, I can believe them not knowing some of the less popular final fantasy games. But final fantasy FANS? There is nothing forgotten about these games.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
360 and PS3 owners take automatic game updates for granted. Nintendo should do the same - have internet-connected Wiis check for game updates each time the game is launched.
Updates are a necessity in today's games. In the past, games were a lot simpler and cheaper to make, but as they get more and more complex, more and more bugs and glitches will eventually seep through.
Then you've got the problem with multiplayer - a glitch that might make a game easier to beat in SP suddenly becomes an online exploit causing all sorts of trouble. With online gaming especially, patches are important.
Still, when a big game gets released, everyone seems to act surprised when a few bugs are discovered. Doesn't matter what side of the fence it's from, be it Killzone 2 or Gears of War 2, everyone's ready to jump on the "Lazy" developers for daring to release a "buggy" game.
I challenge any of you to download something like XNA and make a completely bug-free game. Making games is probably one of the hardest things you can do in software development.