In-Depth: BioWare On Power Of Speech In Games

Rich Vogel, who serves as co-director of the BioWare Austin studio developing The Old Republic for Electronic Arts and LucasArts, spoke at a recent South by Southwest panel about the differences between layered communications in text and speech.

The good thing about virtual worlds as opposed to real life, says Vogel, is that virtual worlds actually free up introverted people to talk to others. This was something he saw during the early day of Ultima Online.

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