IncGamers report, following their interview with Bill Roper, that the climactic Nemesis battles in Champions Online are going to play out like PvP fights.
"They don't do things like a lot of AIs you see that are on timers or other shticks, but they actually use powers, use cooldown, and react just like a player does in terms of how they use their powers and what you're doing," according to Roper.
Cryptic Studios appears to be the latest Embracer-owned company to be impacted by layoffs.
Champions Online is based on the popular pen-and-paper Champions RPG, giving players the power of total customization of their hero experience while they explore a vast universe of richly detailed 3D environments.
The brand-new Witch Archetype brings ranged Support through the use of Curses to harm and spells to heal in Champions Online.
AI is getting better all the time, scary really. But good for us gamers!
Nice idea. Whether the AI will hold up to scrutiny is another question.
That's really impressive. Still, since the nemeses are player-made, perhaps they can tilt the odds in their favour when designing it?
I'm curious on how this nemesis is going to be inserting themselves into the player's game. Will they just show up in the middle of a mission, join up with mission enemies, or turn out to be the "boss" of the mission which could effect how it would otherwise normally play out?