Tracey John of MTV Multiplayer writes:
"What did Atari do with the extra development time for "Ghostbusters"? They made the game more accessible. Here's how.
Last week, I got a quick demo at the Atari offices of the Times Square level of "Ghostbusters: The Video Game" on the Xbox 360, which had the apparition-chasing teammates trapping various enemies and avoiding flying cars thrown by a giant Stay Puft Marshmellow Man. Garrett Moehring, Atari's senior producer for the game, told me how they've made it more accessible along with developer Terminal Reality since the game's had extra development time."