THQ: Big Huge RPG Didn't Make the Cut

THQ's decision to cut loose Big Huge Games hinged on the studio's unannounced role-playing game, the publisher told Edge on Wednesday.

THQ investor relations director Julie MacMedan said in a phone interview that the publisher evaluated the progress of the RPG in February, and decided not to go forward with the project. THQ is in the midst of a 24 percent workforce cut in an effort to realize $220 million in cost reductions. Eliminating support for the RPG was part of the cost reduction initiative.

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