50°

Speed Kills in Prince of Persia: Rival Swords

New Wii Prince of Persia: Rival Swords Video's. The tutorial movie show us how to do Speed kills.

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insidegamer.nl
Madusha5325d ago

I had 'The original Prince of Persia' it was an awesome game, still want to play it today. Didn't know until now, Prince of Persia shares it's birthday with mine :D

One of the best game series's to come out in the history of gaming.

10°
8.3

GameBosh Review: Prince Of Persia: Rival Swords

Prince of Persia: Rival Swords is an excellent game for those looking for cinematic action mixed with Crystal Maze-style problem solving. It may frustrate, especially when you keep dying trying to run across a wall, swing on a chain and jump onto a ledge all in one go, but that only makes the reward when you ace it that much sweeter.

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gamebosh.com
20°

Prince of Persia Producer: No Wii version in the works, but has hopes for future

On December 3, Ubisoft will be "re-launching" the Prince of Persia franchise with a new title (simply called Prince of Persia) for the PlayStation 3, Xbox 360, PC. The Nintendo DS will be getting its own little adventure as well, in the form of Prince of Persia: The Fallen King. So what about a Wii version?

"The Wii version is non-existent," Prince of Persia producer Ben Mattes told us at an event in San Francisco. "It's just not a platform that we developed this game for."

Mattes told us that since they already had a solid DS development team in place, the portable version simply made more sense.

"We knew we could do justice to a DS version," he explained, "[one] that wouldn't feel like some sort of watered down lame excuse of a port; it would really feel like its own standalone Prince of Persia property. And that was really important to us. We didn't want to do a port on the DS -- we wanted to do a standalone, unique experience that continued the overall story that this new Prince of Persia game is trying to setup."

Still, Mattes doesn't rule out a new Prince of Persia on the Wii.

"I hope that we will see another Prince of Persia game on the Wii," he said. "Because when I [produced Wii Prince of Persia title] Rival Swords, I really liked the way the Prince's movement translated to the Wii controls. I think that it's really kind of a natural fit."

Check back later today for our full interview with Mattes.

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destructoid.com