GamersInfo writes: "All I had to do was sit an old woman on a bench in a graveyard then leave, as the art style, the writing, the song and the general atmosphere mixed together. Seems simple enough, but they formed a cohesive experience that's more than just those few actions. It created a feeling and a contemplation of the song's lyrics; I'd suggest playing it if only to experience it. The Graveyard is a very unique piece that leans more toward artistic expression through a game that hopes to stir emotion in its players. I felt it succeeded very well in that. And that's pretty darn good for a game that takes less than 15 minutes to play".
In episode 78 of the Game Under podcast, Phil Fogg updates his impressions of Fallout 4, cheesing the game like a traumatised Bethesda vet. Tom Towers offers his final thoughts on The Witcher 3: Hearts of Stone, and retracts some of his previous statements about Wild Hunt. They both go over The Graveyard (limerick or interactive critique of Cormac McCarthy's The Road) and Sunset (is Leigh Alexander a CIA plant?).
Digitally Downloaded writes: "One of the more interesting indie developers out there is Tale of Tales, a small team devoted to the idea that games can indeed be art. Games like The Path, The Graveyard and their newest title, Bientôt l'été, are not there for simple entertainment. These games look for deeper meaning, engage with players on an intellectual level and aim to be rewarding, rather than "fun.""
As the Games industry come along in years, designers are able to make games that are considered "Art". Are the though let me explain why they are not.