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Crispy Gamer: Games for Lunch: Blush

Would Crispy Gamer play this game for more than an hour? No.

Why? It's beautiful and fun, but a little repetitive and a little touchy on the control side. They are glad they played for an hour, though.

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crispygamer.com
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Interview: Flashbang Studios, Blursting Through?

Gamasutra talked to Flashbang - led by Matthew Wegner and Steve Swink [who also help to organize the Independent Games Festival for Gamasutra parent company Think Services] - about their background, ideas, and crazy concepts, and this was the result.

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gamasutra.com
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Rock, Paper, Shotgun: Unknown Pleasures 2009: Blush Interview

Rock, Paper, Shotgun writes: "Off-road Velociraptor Safari. Jetpack Brontosaurus. Minotaur China Shop. Their names are legend. In fact, the names by themselves would be legendary, but Flashbang Studios devotion to webgame randomness has won our hearts. Like, totally. Their plans for 2009 are interesting to say the least. In a Wedding Present 12-singles-in-one-year-esque move, they plan to release 6 new games in 2009, each with an eight week development window. Madness. First up is a little baby called Blush. We chat to the Flashbang Hivemind."

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rockpapershotgun.com