Game Revolution writes: "FEAR 2 (or Eff-Eee-Aye-Are 2): Project Origin starts about 20 minutes before the end of the first game, so if you didn't play the first FEAR, or any of its subsequent expansions, you won't have a clue as to what's going on, so here's the short version: Armacham is an evil corporation (or maybe it isn't) that's trying to make super-telepath soldiers (or maybe they're not), and you are sent in to fix things (or maybe you were sent in to trigger the end of days). The story's not great in the first game, and FEAR 2 is more of the same, only this time you're dropped into the thick of it from the word 'go'."
+ Fantastic graphics
+ Intelligent AI
+ Great shooter
+ Giant robot
+ Very startling
- . . .but not genuinely terrifying.
- Must have played first FEAR to grasp story
- Lousy, tacked-on multiplayer
- Too easy
- And really, shooting ghosts?
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.