Post-GDC: Cliff Bleszinski Says Iteration Won Gears of War

Epic Games' Gears of War has proven itself to be one of the hallmark video game titles of the so called next-generation, inspiring not only enthusiastic fan support, but also the adoration of the development community as well, with the game walking away from the recent Game Developers Choice Awards with the coveted Game of the Year accolade.

During a lecture at the Game Developers Conference, the game's designer, Cliff Bleszinski, offered some insight into the step-by-step process that went into creating Gears of War, and described the iterative process that went into the game's evolution from initial concept to landmark release.

While different designers tend to deal with game design differently, Bleszinski explained that he doesn't always know where the initial idea behind the game is heading early on. "I have a couple ideas and I kind of go with it and feel things out," he noted during the lecture titled "Designing Gears of War: Iteration Wins."

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