Eurogamer writes: "For its premium price, Watchmen offers very little of substance beyond the surface thrill of seeing iconic characters realised in a game for the first time. Look beyond that, however, and you find a game that has little in common with its source material, nor with anything resembling smart game design. A short game painfully elongated by mindless repetition, there maybe a half-decent melee game somewhere in the midst of all this movie propaganda, but you'll need super-patience to find it. Ah well, maybe the game of the animated series will be better."
Warner Brother's DC Entertainment has been known for putting out (mostly) consistent content for years, and that includes forays into video games. Given that DC focuses a lot more on their solo characters, particularly Batman, Superman and Green Lantern, than Marvel does, its no wonder that DC has had an easier time adapting their IP's to other trans-media proprieties. While Marvel's team movie effort The Avengers has proven wildly successful, DC's Dark Knight trilogy, recent Man of Steel film and the entire animated universe helmed by DC animation veteran Bruce Timm has defined an era of superhero cartoons and direct-to-dvd animated features.
Man, DC Comics hasn't had great luck with games, has it? They had to resort to a few pretty average games to fill out the list.
A list of five classic graphic novels that could make outstanding video games, including works by Frank Miller, Alan Moore, and Jeph Loeb.
Watchmen co-creator Dave Gibbons revealed that he was paid a hefty sum to be a consultant on the critically-panned Watchmen: The End Is Nigh game even though he wasn’t heavily involved. Gibbons also says the game is not canon, and because of that, he was actually fine with liking and disliking parts of the game.