As you would expect from Starbreeze, what we have here is an extremely polished game. Full 720p and the 360's maximum 4x MSAA. By and larger, frame rate is a smooth 30fps, but what is interesting is the circumstances in which the refresh rate drops. It only really seems to happen when both tone-mapping and motion blur are in effect, so it's most obvious when you're spinning around quickly in certain environments. In situations where only one of these effects is in play, there's no discernable impact in performance.