-Killzone 2 Patch Hurts Realism -Killzone 2 DLC Wants
KZ2 isnt the same anymore, they took out the complete feel (the sway) of the gun! like wth man... now it feels like a souped up cod4 rather then its own distinct game... now the gun is all stiff arcady just like all those other games man i though this game would be special and it was till the new patch. just my insights...
The game feels the same to me don't make up stuff or lie please.
its not the same man, they stiffened up the gun and made it more responsive. my opinion and experience can be a lie btw, saying it feels the same to you is more of a lie(even when it is your opinion) because they DID IN FACT change it up and make it different. please dont lie and make stuff up lol. : P
It doesn't feel much different to me. And it certainly doesn't feel like CoD 4.
To me, it's not that much different, especially the single player part. I also played the multiplayer games and it doesn't quite feel like COD4. Maybe you do notice the significant difference, so I'm not arguing against you.
it doesn't feel like cod4 exactly but the patch did go in that direction of making it more responsive and stiffer whereas it was more laggy the way you turned and moved your gun. the running is the same. look... do me a favor and spin around for 5 seconds( in the game) and when you stop watch your gun just 'skip' back into position almost like a glitch instead of moving smoothly back into position (the swaying motion) and you will understand what they did to fix the problems because they DID fix the issues. edit: its not THAT much different but it IS different and i personally liked it better the way it was b4 idk thats just me. i do feel a difference in the weight though and it did take some realism out of it, the gun doesn't move as much when you turn as it did b4 mostly and thats what gave it alot of the realistic "feel".
I agree with Posted. I LOVE the new controls. They are an improvement with the tightened up deadzone. I applaud Guerilla for quick action and listening to fans. HOWEVER, now that relearning curve that made KZ2 unique, whether you personally liked it or not, is gone. Smart, slow play is gone for the most part. Now it plays like other shooters, in how people react to it online. The pace of the game has really picked up, and people run and gun a lot more now instead of playing in a "tactful" manner. I still love the game, but I'm amazed how such a TINY change can alter the entire MP mode simply by player's reactions.
unicore, yea i agree it does alter the learning curve if we gamers got use to the previous controls. i personally like more realistic handling games and KZ2 tops my gaming experience off, but the latest patch did take SOME of the realistic feel to it out. its not that much of a big deal but i think my thoughts should be heard, at least make it where we have a choice where we can switch the controls because they did make it a lil more "generic" <--- thats the word im looking for. they made it more generic instead of keeping its "unique" feel to it ya know. its still a lil unique though : ) @ unicorn below- its not the controls like you said, imo its the "feel" and mobility of the controls. like they made it faster then b4 so more people are running and gunning, if they switched it back to the "old" controls, i feel that it would be harder to run and gun. *if thats^ what you were saying im sori for repeating it i might of misunderstood u* : ) yea still a great game and like the podcast said: you cant please them all!
I haven't even noticed the difference.
See Posted, in my opinion again, the issue isn't the controls themselves, but how they have changed the pace of the game. Even if I were to get the "old" controls, it wouldn't stop all the gamers who are running and gunning more online because of the ease of use and lack of "learning curve." Controls SHOULD be easy to use. But because of this new ease, again, I feel the gameplay in MP has suffered a bit from what I was experiencing last week. Still, great game. :-)
And they still feel fine now. Honestly, i can hardly even tell a difference. The thing i "think" i notice as different is how its a little bit more responsive in the dead zone area. And it might be a little faster, but i wonder if im just making myself believe that. To all the haters of the controls, y'all just suck, plain, pure and simple. I play almost all my games at default, i just get used to what it has and how it plays.
Oh, at last I can enjoy the game. Love it so much now! They just changed the controls a tiny bit, but that was exactly what the game needed. Now it feels right to me. Sorry for those who don't like it anymore, but everyone who says, the game feels and plays like CoD now has obviously not played CoD for a very long time! Oh and btw: the sluggishnes before had nothing to do with realism. If you ever used a gun in real life, you would know what i'm talking about!
they didnt change anything just a little faster but wow
I agree to a point, but i feel its still the same wighty feel, it just more responsive And lets be fair, if the controls were putting off people to the extent that a large majority would not play it then thats not good for business. I liked it before, but i can also see why they changed it.
I swear i didn't see any change on the controllers Lol. Been playing it 2 much :/, i became what i didn't want to become... a kz 2 whore :(
Look, turning soooo slow that you actually age 10 yrs before you can turn 180 degrees is not real. When the 'weighty' feel is the same for a machine gun as it is for a knife, something isn't working. GG claims it is all in the name of realism? Then why can't I move a handgun with ease, yet I can run lighting fast for so long? I thought the character is wearing 100 pounds of armor? Yeah, it is just inconsistant. You want to bring tactical 'feeling' to KZ2, then add the cover system. I think the slight adjustment is a welcome change.
New Accelerated Gaming Podcast Hurts Gaming - with stupid comments.
no this podcast is just right. its only 15mins long about and they do it almost on a daily basis to bring you guys the news(if their is any) everyday. other podcast only are once a week and are like 1-2 hours long, i hate listening to long podcasts... these guys have us covered for the people who have lives and not that much time to listen to hour long podcasts. they even give out 20$ psn cards in a contest every month. : ) @ SLINGER #3 below- yea man everyone likes their games differently, to each their own. your opinion matters and im glad you are enjoying the game bro. i am just having some beefs with it at the moment but its nothing i cant get use to, its just that i liked it better the first time, hopefully GG can bring out a future update where we have a choice because now they have to go with the majority and the majority were having difficulties with the first controls, im glad most people are happy now though. : D bubble up! ; ) @ AURASTRIKE #4 below- im with you on that brother! + bubbles : )
I think it feels much better now. They changed the controls just enough to make it feel tight but still unique for the game. It feels MUCH better when using the M82 assault rifle, it's actually possible to aim when zoomed. This game is awesome and I love the developers for being so in touch with their fans. STOP COMPLAINING NOW AND ENJOY THE GAME!!!! For the record, I was used to the controls and wouldn't have cared if they didn't patch it but I'm glad they did as they feel that much better :)
Exactly sling the ISA assault rifle would bounce so much prior to almost no one used it. An don't even get me started on how bad it jumped when you zoomed. All they did was honestly stabilize the aiming its much better now. Only a slight touch of magic an bam the aiming feels spot on. Now all we need is a freaking party system so that stupid auto select can stop separating me an my friends.
I really dislike the changes of the new patch. It was a lot more fun before.
Oh stop trying to be so elitist, the changes are incredibly subtle at most. Implying that it's an entirely different game post patch is just incomprehendable.
well we got to admit being noob-friendly is the key to success in FPS....... even though i prefer the old control.
It really doesn't feel any different.
<---see how in the gamerzone 5 ppl so far did notice a difference in the update wile some may have not, that just goes to show you who the more observant group of ppl are ; ) some people even agree with me when i say i liked it the way it was b4 the update. everyone is entitled to their own opinion and if it is an opinion....you cant be wrong.
i dont feel any difference at all. i dont know what kind of supernatural controll feelings u guys have, but this is absurd. the game is ultra fun as it is. i really cant imagine that the game has changed that much that someone has to write this kind of nonsence.
Exactly. They act as if the entire game feels like Unreal Tournament or something. It's still Killzone 2 controls, but super insanely slightly more responsive.
dont know about the min i grab the control i feel something was wrong i was kinda light i got my a$$ kick for a while b4 i could readjust
I hope they didn't take the realism out the shaky controls the realism and the *bullet travel time to target* either. There were major flaws that can be misunderstood with the shaky feel and the bullet travel distance mechanics. The real isssue is the bad guys some times don't get hit with bullets no matter how much you aim ahead while they're moving. and some times you shoot bad guy and nothing will happen then all of a sudden they die like the way they were suppose to seconds latter. The Mech level was the worst although that level and vehicle was almost my favorite in any game you could lock on and the bullets and rockets would go right over the bad guys or the rockets would explode 100 feet above and behind the bad guys even though the mech was looked on. You try to kill HG with rockets with the mech by aiming at the ground hoping to get then with the blast slash and the rocket simply goes past them half the time by hundreds of feet some times no matter what.
looks like you are the only one with these problems I wonder why? BS lol.
If you say so you retarded muther fucer. I guess the dip sh*t trolls on this site think everything is fine but the real PS3 fans(gamers)voiced their opinions AND THE DEVS HAVE RELEASED THE PATCH LOL. Playing SO4 right now I'll see if the patch is doing what this article is saying later on. I wouldn't expect PS3 fanboys to know any better sence the PS3(PS brand) is not a FPS console.
looking at resistance2 and kilzone2... it just as much of a fps console as the 360 is.
I don't know what you guys are talking about. The game feels the exact same way and it also plays the same. It is just a little tighter and the weighty feel is still there it just still has the unique feel everyone loves. The only reason why you guys say that there is more run and gun is because people are now using the Assault Rifle because the noobs can't use Auto Aim with the Shotgun anymore.
Like many people here you are saying that the game feels exactly the same. Then you go on to say but it is tighter and more reactive. Surely then by your own definition the game doesn't feel the same. It may still feel different, but not the same different. It's fairly apparent that those that were requesting a more responsive system have got their way to some extent, despite GGs comments on not changing it. I can understand their reasons for this as others have stated. For those that have really got used to these 'laggy' controls the difference is obviously more noticeable in the update. Please refrain from suggesting others who are commenting on the changes are 'complaining about nothing' when it has obviously changed to some degree. Even if you can't 'feel' that change others can.
FUK, now it feels floaty and lighter ALA COD4, what K2 had going on before the patch was unique, people just needed to f'en adjust, it was perfect before....stupid noobs who complained. Now its like every other shooter. what is it with GG and needing to care what fans think? Do what YOU want to do....and people were starting to like the original controls.. F YOU GG.
The control was fine and unique but at the same time I can see why GG did it and I know it was not an easy choice for them, but you got to go where the money is. I for one don't mine the change but I did get use to the way it was before and loved it. So f#$k you GG, if i wanted to play COD or HALO i would connect my 360.
Please, Nervz, for the sake of our eyes. Shut up. You haven't even tried the 'new' controls you elitist trollop.
All they did was make the reaction time between when you press the shoot button and see it on the screen quicker so stfu please
After reading that a new patch was out that changed the controls, I played a level of Killzone 2 without internet plugged in so it didn't update to remind myself how the controls are. I then plugged internet in and restarted the game and of course it popped up with the update which I let install. The controls have had a pretty major tweak (in singleplayer) in the acceleration when looking normally compared to ironsights. There is no longer the very gradual build up in acceleration which caused the feeling of it 'lagging', so it's easier to control the momentum when turning and track enemies when unscoped. Similarly it feels more responsive when looking down the sights and has less 'twitchiness' when aiming this way. These are the major changes, and i personally appreciate them. It doesn't feel like a twitch-shooter in the vein of Unreal that Guerilla were against so I don't think its compromised any of their design decisions. It simply feel more natural as an extension of the player interacting with the world and still has the pleasant weightiness that makes gunfights more visceral. I reckon Guerilla have handled this issue very well and not too many people should be disappointed. Good work on listening to your audience Guerilla. *SPOILER ALERT* Now for your next update / DLC, PLEASE let us drive the jeep in the mech level if we want a challenge! Such a shame we couldn't get out of the mech and into it. =(
Before the Patch people complain, after the patch people complain, just play the damn game...what are you guys doing here complaining instead of playing and getting fragged by noobs....go play now...go...
Well, you know the saying.
posted up and why dis are dissing a game before they have played it Go Fu(k ya xbox 360 up the ass and call jack black cause he really enjoys a gang bang spec with xbox's Killzone patch i really note no change just better servers and the servers was good any ways i cant wait for the home party launch 1 think killzone lacks and match details i am getting sick of going into unknown matches im picking a server and i no nothing apart from the game modes also they really need to get rid of them spawn smoke nades i think they are letting the online balance go abit there they should just add like flags u should have to repair in limited areas half way on the maps the squad spawning is ok apart from that killzone is one of the best games online todate
lol yea because i havent bought the most hyped fps game day one and i havent played it yet : / your are among the less observant ones...
there is no please in anyone and i think its the xbox fanboy who are moaning me i note no differences still the best online game to other counter part consoles
I loved the controlls the way they was, it was better than anything els on the market, the controls was better than anything else.. comn lets start a patent so GG can put back the controlls the way they was.. and if someone else complain imma slep him in the mouth.. I swear I Hate Xbots and everything that has to do with them from this point, its only xbots who was complaining damn go and play Gears with the clonky controlles leave Killzone 2 alone for god sake..
Whatever you took, you took too much! I was complaining about the controls and now i'm fine with them. I was never a 360 fanboy nore I own a 360. Perhaps I will buy one soon, but how the **** can you think teh people complaining were 360 fanboys? OMFG!
My god, look at how it is: -Comments on the Controller lag: "We need to get rid of it." or "It sucks." or "Take it away." Guerrilla listened to you and now you say: -"Now that it's away it's less realistic." Hell, what do you want?^^
This. Gamers today sound like small kids. Hell I even bet the majority on this site are.
remember, us true fans of the game have never complained. whats actually makes this game better than any other shooter on the marked since doom is the realistic feel to it, it gets u so hooked and consetraited like no other game can plus the fun factor of havin to move so realisticly.. but i have given the new controls alittle bit more time now and i guese it isnt that bad, but still i wish they make em the way they was..
killzone 2 patch hurts realism=bullsh!t, if you want realism, the u.s military is going into afghanistan, get off of your azzes and enlist. killzone 2 had the laggyest controls ever. the deadzone was ridiculous, now with the patch, the game controls much better. i can't believe some of you actually liked the earlier controls, maybe some of you liked to gain kills on people who had issues with the controls.
100% agree. The controls were so bad, that many of those who called those who complained noobs, were just sitting in their corners and camping. Now, that the controls are better, there's much less campers out there!
the game has through enough already guys lets just enjoy for what it is its out for days now so the complaints should of stopped by now just play it and enjoy and no it doesn't play like cod controls
Those controls were phukked and too many fanboys were willing to put up with it. I'm glad they changed it. All this realistic crap, give it a rest. A video-game won't equal real life for a loooong time. Maybe never. When video-games try to be too realistic we get control issues such as these(KZ2 controls pre-patch). Do you know how many animations/calculations we would need in order to have a truly realistic experience from a video-game?...I tell you what, we're not going to see that kind of technical prowess on the consoles currently in production (PC included).Accept video-games for what they are: GAMES.
i love the new patch! i've been getting headshots every 2 or 3 kills!
Yea alot of people do, it made it more responsive and i noticed i got a lil better. but sometimes imo its not about being good its about having the most fun, i haven't cared about stats for a long time now just as long as i have fun playing.
Realism doesn't always equal fun and I learned that after playing Far Cry 2
agree wit u big time i hated that game way too realistic
there will always be someone keep on whining
thank you update! its not a fps realistic simulator its a VIDEOGAME!
I can't se the different between past and now? What are you talking about "PoSTedUP" You idiot
PoSTedUP isn't the only one who noticed the changes in the controls, just look around at everyone else that noticed them including me, your not very obvservant are you...?
Not a fan of the new controls. Doesn't feel right for the game...
There is a really small diffirence in the controls , but it's allmost unnoticable.. the controls are just great.
YOU DID THIS! its not all bad, it feels a little floaty still an amazing game but it did lose that learning curve that was unique to only killzone 2. I reeeeally wish so many people didn't b!tch and moan about the controls and just I don't know "adapt".
Why adapt to something that's not good? Are you going to a restaurant where you know the food is bad? LOL!
KZ2 feels so much better.
I rather die while shooting responsively ( controller wise) Then to die while trying to aim underwater. it feels better now, even if it is slightly change
i had to return the game back to blockbuster before i even heard about the patch. i hope the difference doesn't compromise the gameplay because i was owning at that game once i got used to it. i even got the top 1% citation for proof. i certainly dont want a noob friendly game, i want to play a game that actually takes practice and skill. along those notes, however, i had a hard time killing people with the pistol and the iron sights on some guns were a little funky. hopefully the update fixed it.
it seems like i can sprint forever... with all that gears on can they really run that fast... not that it should be changed!! response time shouldn't have anything to do with weighty fills. imagine before turning ur head to the right u had to point in that direction first. its more real to me if you can do them both at the same time. still having the wighty fill and having a quicker button response time it the goal here. i think gg did a good job.
can run at a good clip for 30 seconds to 1 minute. I think the amount of time and distance you can sprint is one of the most "realistic" parts about KZ2. It seems like in every other shooter your character is some out of shape fat ass that can only sprint for 30 yards (looking at you COD).