x360a: Lord of the Rings Conquest Review

x360a writes: "It is fair to say that I have not been the biggest fan of EA in recent times, especially due to their continued pimping of annual franchises. However, they effectively pistol whipped me into submission in the last few months with titles like Dead Space, Mirrors Edge and (the biggest shock for me personally) FIFA 09. For a company that has been synonymous with bad publicity it seems they have finally turned a corner. Here then we have one of the worlds biggest names in entertainment, The Lord of the Rings, and a fairly fun concept; with all of their recent success it is strange to have to wonder where exactly this game went so horribly wrong.

For those of you unfamiliar with the concept, it borrows heavily from the Star Wars Battlefront games that graced the original Xbox that kicked off back in 2004. You control one of four character classes, each with their own unique strengths and weaknesses, and have to capture key locations or complete certain tasks in order to control the battlefield and emerge victorious. All of the while contending with hordes of enemy troops and the occasional ungainly beast or two. If you think it all sounds exceptionally simple then you would be spot on, and that is where the problem really lies..."

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