DOG writes: "There are few fourteen-year-old games I'd be willing to pay the best part of thirty pounds for. While anthologies such as Taito Memories or the recent Sega Megadrive Collection provide reasonable value for money by stuffing plenty of games onto one disc, Square Enix has seen fit to release an RPG from the days of the Super Nintendo all on its lonesome and expect the game-buying public to pay pretty much the same price that it was available for back in 1995. If this was any normal retro game, Chrono Trigger could be seen as a rip-off of the highest order. Fortunately, this isn't just any retro game."
It's long been thought that a Chrono Trigger remake is impossible, but the Super Mario RPG remake could pave the way.
It's already been said that they weren't motivated to do anything with the series unless the gang was back together, not really for any legal reasons.
A third Chrono series game called Chrono Break was planned, but Square prioritized an MMORPG, and Chrono Break’s concepts were used in mobile games.
Kinda misleading title, even from reading the article itself.
The staff and management couldn’t come to an agreement and the team moved on. Part of the team went to creat ff11 and the rest to Monolith software. Ideas for this game were implemented in some form to mobile games-later on. Which make sense as early 2000s mobile phones were not as powerful.
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.