Firing Squad writes: "PC gaming has a long history when it comes to horror-action games, or as I've dubbed them, the scary shooters. Both Doom and Quake were certainly based around horror themes, while the System Shock series in particular is well known for its ability to get you jumping in your seat through an excellent use of ambient lighting and sound effects. Historically, these types of games have never been a favorite of this writer for a multitude of reasons, the most important being that I'm a huge wuss who jumps at his own shadow. System Shock 2, while a fantastic game in many rights, was played in 15 minute spurts due to the fact my mother was tired of changing my sheets every morning. So when Sierra and Monolith released F.E.A.R. in 2006, a game that featured an insane telepathic girl who makes Veruca Salt look like an overachiever, I was in no rush to replace the plastic sheets on my bed."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.