Gametactics writes: "The weakest link the experience is easily the multiplayer with its few options and poorly balanced gameplay. While you start off with a fair assortment of guns, from the start you're given a slide which will instantly kill a nearby player making kills too easy. You can find unbalanced guns that are severely limited in the single player that in the multiplayer give an nearly unfair advantage to whoever might either stumble upon it or memorize its location. The game has Deathmatch and a few team based multiplayer modes that are better done in Halo or Call of Duty. Suffice to say the multiplayer will not keep you playing F.E.A.R. 2.
Monolith succeeds at the creating a riveting experience that's memorable while it lasts. However the game is fairly short at six hours and there's no good reason to play it after you've beaten the single player. So be forewarned that the game while definitely tons of fun, will have you moving onto the next one before long".
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.