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How downloadable content is saving the PS3/360 development model

Looking at this past fall's AAA releases for Playstation 3 and Xbox 360, you've got games in all genres, you've got sequels and originals, you've got hits and flops. But all of these them, save for a handful, have one thing in common: paid downloadable content.

Variety went through the list and came up with only four major releases for the two high end consoles that haven't released, or announced, paid DLC: "Left 4 Dead" (only free DLC so far, though paid is surely on the way), "Pure," "Saint's Row 2," and "Resistance 2" (no nothing yet for those).

It's a pretty remarkable evolution from just a year ago, when big games like "Assassin's Creed," "Bioshock," "Uncharted," "Kane and Lynch," "TimeShift," "The Simpsons Game," and "Ratchet and Clank: Tools of Destruction" all came and went without paid DLC.

What's the reason? Well, in a word, it's this . As theSlate article explains, the cost of development for the PS3 and 360 has ballooned compared to the last generation (the article actually purports to be explaining all of the videogame industry's economic woes, which it obviously doesn't since there's not even a mention of the Wii. But for our purposes, it works).

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weblogs.variety.com
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chaosatom4012d ago

of 50 Million from a certain company for something that cost a lot lot less to make :)