Kris Erickson writes:
"How can we create realistic open world games where people that we meet in the street repeat more than the same 3 phrases over and over ad infinitum? Luckily, there is a technology looming on the horizon that could enable game developers to craft truly convincing worlds full of speaking characters: Procedural Artificial Intelligence. This would involve creating complex behavioral algorithms and synthesized speech routines so that characters in the game could literally decide what to say based on how they were feeling that precise moment."
From NETK2GAMES out of Barcelona comes one of the most enjoyable arcade racing you’ll play: Rally Arcade Classics is no fluff, all fun.
The Ace Combat series celebrates its 30th anniversary, and Bandai Namco revealed interesting initiatives, on top of a poignant message.
That controller looks like a cheap knockoff... it should have been a proper DS5 design.
Can we get a new Ace Combat, with full vr and not just three or four levels, for PS5 and PSVR2
Also if we could get a remake of my all time favorite, Ace Combat5: The Unsung War, again with full vr for every mission with DualSense and flight stick haptics.
Rematch’s creative director, Pierre Tarno, speaks about Sloclap’s thoughts on eSports and tournaments in the studio’s hit soccer game.
Really interesting article. I would love it if I could actually talk to characters in games without having to select from a dialog tree... but I think this technology is more than 10 years away.
This kind of technology is kind of crazy...
That's the TRUE Artificial Intelligence...
Next thing you know we'll have an I Robot situation.
Umm Killzone2 already claimed that title. If anyone has played it then they know nothing else comes close, maybe just MGS4.
Can you smell me?
I personally believe AI is the biggest frontier for progression in games. Graphic levels are so high, they will always improve but not to the level where huge strides will be made, more like baby steps, but AI has a long way to go and I hope devs dedicate a couple of SPU's towards this.
This is also the reason I fear this trend of every game going online multiplayer. Lets face it, online is nearly all just deathmatch or some variation of it. AI plays little to no part. There will always be the single player element but if all the focus is going on clan support and other online features I dont think AI is getting the attention it should.
Prove me wrong devs, I want you to prove me wrong.