Developer Interview: Destineer's Director of Product Development Peter Anthony Chiodo (TruegameHeadz)

TrueGameHeadz writes:
"It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our weekly Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Destineer's Director of Product Development Peter Anthony Chiodo take a break from working on "Stoked" and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the industry.

Name: Peter Anthony Chiodo ("Tony")
Title: Director of Product Development (Destineer)
What do you do?: I coordinate the production and development of Destineer's game releases. I work with all of our external development partners, review their technical and creative capabilities, and create development contracts for the games we want to develop. I also work with our license partners and present [to them] the types of game experiences we want to create off their properties. I have a team of Producers who I assign to our externally developed partners and I work with them throughout the development process to bring our games to market.
Most recent game worked on: The most recent game I worked on was "Stoked," a freestyle snowboarding game on the Xbox 360.

1. What game has most influenced you, and why?: There are a couple of games that have influenced me. The first is the original "Legend of Zelda" game for the NES. I was instantly amazed how a game could teach you a basic skill and then creatively push you to try the skill in different ways to solve a wide variety of puzzles. If there was a game that I could play over and over again it would be the "Legend of Zelda." (I also really love the DS "Phantom Hourglass" title; it was amazing..."

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