Machinima.com recently launched their first couple of Machinima Interactive Video Experience (M.I.V.E.) YouTube videos for Halo 3 and Killzone 2. If you haven't seen them yet, be sure to take a couple of minutes and experience the Halo 3 MIVE or the Killzone 2 MIVE.
After checking them out, you've probably been exposed to more of the game then you would have from a regular game trailer, and at your choice with some fun sprinkled in. It's a unique twist on the annotations feature on YouTube that is lending itself well to video game trailers, as Machinima.com has created.
Read an interview with Allen DeBevoise, CEO from Machinima.com, to learn more about this new method of showcasing a game online and what it means for a game's marketing.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
In Ratatan, groove-loving adventurers use the power of song and magical instruments to command armies of loyal Cobun companions.