GDC: Epic's Rein On UE3 Versatility, Wii Possibilities, Console Mods

Speaking to a select group of press and development studio representatives during the 2007 Game Developers Conference, Epic Games vice president Mark Rein offered an unique glimpse into Unreal Engine III, noting that the middleware solution should not be viewed only as a tool for developing big budget shooters such as Gears of War, but rather as an affordable option for a variety of projects.

Rein opened his presentation by offering Artificial Studios' upcoming Xbox 360 multiplayer action game Monster Madness as an example of the versatility of Unreal Engine III, commenting that "although it's great technology for creating big budget games, you can create a beautiful, well crafted small game like this, and still make lots of money and get it out on time."

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TheExodus4267d ago (Edited 4267d ago )

“I'm sure that one of our licensees will at some point squeeze it down into the Wii, the way Ubisoft squeezed Unreal Engine II into the PSP.”

How things have changed since the good ol' Wii couldn't handle it days. If I didn't know better I might think that Nintendo was shipping complimentary Wiis with built in webcams to catch Wii-bashers in compromising positions swinging a Wiimote.