FEAR 2 is essentially FEAR with a little more content and a lot more of naked Alma harassing you, and while that was fine two years ago, now? Not so much. It looks fine, sounds great, plays fine, and is generally able to hold your interest about as well as one might expect as a single-player game, and there are enough multiplayer options and modes to keep you interested for some time. However, the game doesn't do anything you haven't seen before, the story isn't executed particularly well, there are odd gameplay and AI flaws that diminish the product a bit, and the game just feels like more of the same in most respects.FEAR 2 is certainly worth checking out, as it's still good enough to be worth playing through if you're interested, but it's hard to recommend the game as a must-have title simply because if you ARE a fan of the genre, you'll have played better games than this, and if you're NOT a fan, it's hard to imagine this is going to capture your interest when other, better games have failed.
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.