GameVortex writes: "While most of the game takes place on-foot, every once in a while you get a chance to hop into a Powered Armored Unit. This was one element of the game that I wasn't completely sure of until I had a chance to play the game. Based on earlier coverage of the game, I wasn't sure how power armor would fit into the game's world, but now I get it. Besides, the units are incredibly fun to play around in. The unit is nearly unstoppable (which makes for an interesting challenge when you have to face off against one) and comes packed with enough firepower to level a small town, but at the same time, there are enough downsides that you're not omnipotent in one. The units control like slow-moving tanks and your view is restricted through a grainy HUD, but high-powered chain guns are a nice trade-off.
F.E.A.R. 2: Project Origin is a little slow to take off and some of the horror elements don't completely work, but as shooters go, it is as good as they get".
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.