LGR Nexus writes: "I remember back in 2005 visiting CPL and seeing a giant booth for FEAR. I had heard of the game and was pretty excited to see what it had to offer. Little did I know that I was not only going to get to play it that day, but also have an exclusive interview with a promotions guy from Monolith. Needless to say, I was sold on FEAR."
Good: The ever fun slowmo, great enemy AI, interesting storyline
Bad: Not that scary, pretty short, lackluster weapons, just a basic shooter at its core
Save up to 85% on Black Mirror, Alone in the Dark, Amnesia, and other games
Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.