Successful, largely Japanese, serious games, such as Brain Training, More Brain Training, English Training, Training of Common Sense, and Cooking Navigation prove that fun and serious functionality can meet. Who wouldn't like an application developed by a reputable software house that enabled you to design your own games? No additional expensive or over-complicated hardware required, no jargon or bothersome coding languages, just a single cartridge that teaches the fundamental principles of game design and provides tools to put those principles into action.
Surely that sounds like the best idea since sliced bread, the wheel and indoor toilets combined?
Square Enix thinks so. At yesterday's Serious Games Summit at GDC, Tadashi Tsushima – a producer from Square's recently formed GB Lab – demo-ed an application for the DS that promises all of the above.
Space opera fans deserve a chance to experience the vastness of Infinite Space, and Sega needs to make up for its mistake.
I still go back to Infinite Space from time to time. Probably the most underrated game I ever played.
Pac-Pix launched in 2005 as a Nintendo DS exclusive, and deserves to make a comeback on modern touchscreen devices.
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
need serious dev tools ^.- Nice to see Square Enix shine onto the DS as much as they have. FFXII: Reverent Wings, FFCC, and It's a wonderful world! Three titles and all of them look really good