This week's edition of the regular Critical Reception column at Gamesutra examines online reaction to Sony's MotorStorm, a landmark PS3 release that has promised to set new standards for graphical quality and rival AI in the racing genre. Eurogamer's Tom Bramwell gives us his view on why Motorstorm stands out:
"I like it because it's the first racing game in ages to realise that you don't need 487 tracks; you just need a few really good ones," Bramwell explains. "I like it because it's the first racing game in ages to realise that you don't need endless modifications, inversions, reversals, reversions, diversions, or excursions to other genres; you just need a simple, straightforward series of excellent races."
"Whether Sony chooses to enhance the experience with downloadable content, or to move quickly on a sequel remains to be seen," Davidson concludes, "but what seems inevitable is that this is a first-party franchise that will join the likes of Wipeout and Twisted Metal as part of the fabric of PlayStation gaming culture."