New video on gametrailers.com - check it out! Describing the Assult class in multiplayer. Key features: Has extra armor, heavy weapons, can sprint really fast.
Actually not really. Considering the other abilities of the other badges (such as air support drone, set up turret, go invisible, healing gun, and disguise yourself as someone else) are so much cooler than the abilities the assault badge gives. Heavy armor and speed boost are your only abilities.
If you ask me its the most ordinary class but a lot of people use it so they can rocket launcher spam
well considering you can combine abilities....wouldn't it be possible to use his speed ability with a turret ability?
Or any other variation. Don't care for the assault class since he only can carry grenade launcher and rocket launcher. Can't wait to see how the sniper rifle feels.
has anyone gotten a message from NaiNaiNai calling them a fanboy in the past several minutes? The fact that this guy/girl is going around sending people message calling them fanboys means he/she have not fricken life what-so-ever.
Nai is calling others fanboys? LOL He/she/it needs to look in the mirror before calling others fanboys.Back on topic,Killzone 2 is going to own,the multi-player looks so awesome.Killzone 2 is only four days away,I can't wait!!
I'm getting this game but it seems weird to give the strongest weapon to the fastest guy with the most armor that just seems unbalanced to me but i guess i'll have to see for myself on the 27th.
Why would the guy with the heaviest armor and biggest guns, be able to run the fastest...i thought GG was implementing weight... JUST a ? not a statement
go read about the class and badge system. there are 2 types of badges, that hold special skills for each class. after you level up in multiplayer, you will be able to mix and match these badges to make custom classes you find the most suitable for your playing style...for example, you can have a invisible sniper that can run fast...or a solider that can carry EVERY gun and can also summon a flying machine that kills people for you kinda like the helicopter in cod4...there are many skills and many combination...
valid concerns...in the beta this class would get abused more than any other...not only is it kind of ridiculous to have a speed boost ability mixed with heavy armor...one of the 3 available weapons, the VC9 missile launcher, was insanely overpowered...the grenade launcher, and other rocket launcher, where completely useless in comparison...
but that vc9 would clear entire rooms with just one rocket...an assault player just needed to get one with in 10 feet of you, and let the ridiculous splash damage do the rest...
not to mention that that rocket launcher could be reloaded faster than a standard assault rifle...
we were informed (beta users I mean) that this class would get some major tweaks for the final game...which most likely means the vc9 was pulled back damage wise, they don't spawn with as much ammo, and reloads for their weapons where increased...the boost ability really isn't that big of a deal, as it only works for a few seconds...then takes about a full minute to 'recharge'...
also, don't worry about the armor that much either...the armor does not respawn like 'juggernaut' does in cod...once they take 2 or 3 hits, they are just like anyone else...and a single headshot will still put one down instantly...on paper, this class sounds a lot more overpowered that it actually is...if they don't spawn with 3 rockets, if the RL's take longer to reload between each shot, and if the damage of the VC9 is brought down to something acceptable...it will be a very fair class compared to everything...great for running objectives or wiping out enemy players that for whatever reason tend to huddle together...
its a class that you should never take on head to head...as it should be...but its a class that should also be easily overpowered just by 2 or 3 enemy players...in the beta it wasn't...I always felt like taking out an assault player should have involved a cash prize...but it was that ridiculous weapon that made it so shatty...if that is fixed, everything will be fine...
by default, team killing was on...you could make a custom server with tk'ing off, but no one really enjoyed that to my understanding...with team killing on, assault players where forced to actually think about what they were doing...one screw up with have your team vote you off immediately (its bad enough being killed by an enemy rocket, let alone some douche on your own team taking you and 5 teammates out as well as himself by not looking at what he was firing at)...
and you could also make a custom server that did not have the VC9, which would fill up in the minutes...
that fact alone should have illustrated to GG how much people hated it when others would abuse the VC9...and how often a single 32 player match could turn into Quake III relatively quickly...
but I wouldn't expect many changes in terms of the boost and armor...GG was very clear that they wanted the assault to be THE offensive class...whining about assault players having the highest kills, highest kdr, etc., was met with GG simply saying 'its supposed to be that way'...while I agree that is pretty frustrating (as slinging a rocket with a 20 foot radius of lethal 'area of effect' hardly takes talent)...the people abusing it where usually pretty poor overall...
an interview last week more or less confirmed vehicles coming shortly after the game releases...my guess is that is the other side of what will balance out the assault class more...as once vehicles are involved, they are absolutely necessary the way they were in the beta...
again...this was hardly a game breaking aspect of the class system...the point of the class is to destroy everyone...its just that there are very few trade offs for the class as it was in the beta, where everything else had very clear compromises...believe me, once the masses get ahold of this...people are going to raise hell about that weapon if it wasn't changed...it will still be the noobiest class possibly of all time...even though that is exactly what it was intended to be...
The Assault guy moves SLOWER than all other classes all the time apart from when he's using that ability. So its basically a tradeoff, not a huge adantage. Also you can use badges and mix them between classes, so this may well be avaible in other classes too.
But u just know that the fact they have allowed that combo of heavy and fast means that the other classes will have some awesome stuff up their sleeves. I mean, the snipers being invisible is a precurser to that.
I remember when i was in the beta, i was a medic but i had found my way into one of the buildings where a scout was and hardly anyone went up, i killed the scout then took his sniper and was sat up in that building, without the cloaking or any other special abilities the scout class has and was picking people off with the sniper when they ran towards the search and destroy objective, so funny watching the assault guys just run as fast as they could towards it only to feel my bullet in their head :P
This game is full of great story telling moments, can't wait to get back on it :p
can't wait till friday!!! buwhahah, i won't be online till like late saturday though, i hope to beat the game as fast as possible so i can get online, haha.
I really hope they will post videos on the other multiplayer classes soon! (before Wednesday - when I'll be playing! ^^ )
has anyone gotten a message from NaiNaiNai calling them a fanboy in the past several minutes? The fact that this guy/girl is going around sending people message calling them fanboys means he/she have not fricken life what-so-ever.
Edit: @Jager
Thanks man.
i hope i still have credit on my citibank credit card. i hope the stimulus plan kicks in real soon!!!!
Awesome stuff from GG. Can't wait any longer dammit.
I'm getting this game but it seems weird to give the strongest weapon to the fastest guy with the most armor that just seems unbalanced to me but i guess i'll have to see for myself on the 27th.