Playr has published a video on its You Tube channel showing the game's lead producer demonstrating one of the game's secret features. [SPOILERS] The feature is triggered when a player repeatedly shoots one of their own men in campaign mode.
Yeah it did it in the demo as well. I would not say its a secret feature. Just Realistic game play. XD
lol yeah, it's not such a secret thing when it's in the demo itself. :P i shot Garza like 20 times... and he didn't do anything.. but when i stood still for more than 2-3 minutes.. they started firing their guns at me.. lol
Wow did anyone else notice how bad the FPS dropped when he walked into that first room, he tried to be slow about it also.
yeah, Killzone 2 chugs now and then, but it looks so damn amazing I couldt`nt care. We are starting to see what the Ps3 can push imho, well, I thoughbt that with MGS4 which also had a few fps drops. Everything has limits, even this gens most powerful console.
That is the lamest "secret" I've ever seen...and it's not realistic at all. Realistic would be the player dying from the gunshot blast to the head! the best friendly fire incident is in Zelda: A link to the past...slash the chicken like 4 times with your blade and see what happens! hahaha
Uh yeah, not really a secret feature. In your stats it says "number of times friendlies offended" or something of the sort. This kind of thing happens in lots of games. Shoot them enough, and they, in return, go apesh|t on you.
I loved killing my teammates in the original Halo.
All I read was "HURF DUR HERP DURF"
yeah I tried to kill captain keyes the original halo and they sent invincible troops against me. I wouldn't call this (in killzone2) a secret or anything special.
Did you guys also know that you can down those tanks in the demo?
wot u mean ?
:P Funny guy. Well when Bob finishes giving head to the tank. He can then grab a rocket launcher and "BLOW" up the tank.
lol reminds me of mgs2 when you shoot snake when he is sleeping and he tries to kill you. or when you aim your gun at him in first person he says dont even think about it
Yeah, metal gear games are awesome !
wrong place ma bad lol
ye i have done this, you can shoot them down so you need to press "O" to heal them ! but if you do it to 2 ppl i think they all go crazy.
I didn't know that the reticule turns red though. Didn't see it in the demo. What makes them turn on you faster is killing random ISA soldiers. I remember Natko: "F*** you Sev!" BOOM!.
yeah Natko has some funny lines... I shot him in the face with the revolver and he said 'nervous in the service you pvssy?'... Garza is a douche though...I swear it sounds like that kyle producer guy (the SCE producer that showed off the game at numerous press events, but he was not an employee of GG)...the 'hello...Squad Mate!!' is so lame, as well as "SEV...shoot THEM, not ME"...ugh...just wish I could mute him...
This 'secret feature' has been in gaming for a long time and rather ironically the game that best comes to mind was Halo:CE. Marine killing anyone? And that was 8 years ago, and the marines had the same dialog that they would use when you killed them.
This is definitely not a secret, nor is it even newsworthy. If this "secret" makes the game more realistic, then Halo: CE is the most realistic game I have played, because it was done a lot better back then. You would have all the marines shooting at you if you did that. Try killing a couple marines and then fighting the covenant and your marines on legendary. Now that is realism!!
This is not a secret and this is not newsworthy people.
i'm a big killzone fan and i agree. What does this have to do with anything????? So you can shot him. now what you just stand there and look at one another.
Not a secret feature. Plus other games have this too, not to mention halo. But..the funny thing is Niko got a headshot off of me.
social center of attention at parties. /sarcasm
He has never been to a party or anything that involves socializing with people for that matter. The only people he seems to talk with are his two other personalities (POG and Why dis) lol.
this happens in the demo, try killing some of your teammates, its halarious they turn back on you, really fun
mart is a legend and I would ignore him just to help. He is a rebel in a sea of stupid song fanboys and I applaud him for it. Go mart
Poorboy really don't any FRIENDS, but we love you Mart. The Soul of N4G!
I was hoping for a free roaming camera, but apparently not. >_>
I did this in the demo and that reminds me of Socom's Single player which the same thing happened as well if you shoot at your teamates.
Lol, this ain't nothing big.
griefing AI? that's a new low
If anyone thinks that is original they are absolutely retarded. The first game to have that mechanic was Halo: Combat Evolved. Don't believe me go play it and shoot your own teammates like a moron.
Wow, what an amazing 'feature'. I've been doing this in the demo for ages. This isn't new, (for me at least).
That happens in a lot of games.
To me it looks like it takes too long for them to turn on you.
It's much faster if you simply kill some of the non-main character good guys (the cannon fodder) they pretty much die in one hit and if you take out two or three everyone will turn on you, but I didn't realize their was a timer, they kill me too fast.
When you shot your teammate in the head at point blank, his brains would splatter on the wall. Now that would be realism.
I got a secret feature, When i drink alot, i have to take a piss.
rather than a secret feature.
this is cool. and yet reviewers said it wasent innovative. wow i hate the media
Uhmm, this is hardly innovative, it was present in Halo: CE.
sarcasm, or you are just plain retarded.
glitched up to the turret by the helgan tanks, had no problem mowing them all down! But why can't you straight up kill friendlys? like the dude that's cradeling the wounded dude underneath the bridge you blow up... I put a grenade right by them and... NOTHING! I personally think that's a little lame, but great game none the less!
I did the same thing with grenades....after firing off a couple of rounds in his face...all that happened was blood splattered.
yeah the beginning of the beach landing is filled with scripted stuff you can't interact with...kind of disappointing...as in later levels there is a part where an NPC bursts into flames from an exploding tank...and Jeff Gerstmann, doing the video on giantbomb, puts two in his back and the NPC fell over perfectly... yet in the opening, maybe just in the demo (though i doubt it), you can fill him with an entire clip plus a grenade...and he will continue just whaling around for half a minute on fire...but right after you blow up that bridge, you can put down any of the NPCs, squad included...and do it to enough of them, and they turn on you...as in this video...
now that's super innovative... it's amazing what's possible with the power of the cell. what a secret! it probably will even change gaming forever! LOL! in other words: L.A.M.E.
...K2 (should arrive tomorrow!). However, when are they going to improve weapon loading in FPS games? I mean, the shells magically appear in his fingers until the shot gun has been fully reloaded. Why can't he hold two shells, load them in turn then reach to his pack for additional shells. Also, you use half a clip (mag, what have you) and then reload then the half used clip should be just that, half used so when you come back to it later its still half empty. Would certainly make reloading a bit more strategic in terms of when you do it. Rather than kill an enemy, reload, kill an enemy, reload, etc. I'm not dissing Killzone 2 as I have yet to play an FPS that has introduced better weapon management and reloading.
the 'half full clip' thing has been done in multiple tactical shooters (I think vegas does this, but know older ghost recon and R6 games did)...and its more of a pain than anything... certain amounts of realism simply don't fit in a fast paced arcade like shooter... as in that case you are stuck with a certain amount of clips...and many wouldn't want to deal with ammo management to that degree...you don't want to have 5 enemies rushing you, yet trying to use every bullet in a clip as to not waste a single shot by throwing it on the ground... not sure what you mean about the shotgun...Natko has a belt of shells...as does the character models for the engineer in mp...when reloading, it just looks like a grabs a shell off the belt (which you can't exactly see from first person), and jams it into the shotgun...there is an animation showing every shell put in, and its realistic in that it puts in exactly what the gun needs to become 'full'...take 3 shots, he puts in 3...fire all 8, he'll put in 8 during the reload... one thing weirdly omitted from killzone 1 is the 2 seperate animations for reloading the M82G...that weapon has two mags banded together, one upside down...in the first game, a new 'mag' was placed straight in...the second reload showed templar flipping that same mag on screen to use the other one...if that makes any sense...in killzone 2 you don't see that...the mag is taken off screen briefly before being put back into the weapon...whatever...not a big deal... however...I can't say I would enjoy needing to count individual cartridges on the automatics...if that was the case, why stop there?...they would then need a specific long animation for your character picking up and removing clips from weapons just laying around...rather than just walking over it and being given ammo...stuff like that slows every thing down way too much...it would be cool the first time you see it, then get tedious...
Well I was here hoping to find something amazing...
That's realistic? I think realistic would be your teammate blowing your head off due to your traitorous act. That's just me though.
what is so special about this. This is old; It has been done in other old games.(Halo, etc)
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