Virtual Games Players Stick Close To Home

Worldwide, nearly 45 million people play massive multiplayer online role-playing games like EverQuest II, and the amount of real-world money associated with virtual worlds would make it the seventh largest country in the world according to gross domestic product.

"This is not a trivial issue," Contractor said. "Now that we have the computing power to study these networks, we can explore different theories about social processes on a scale that was never possible before."

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Mutley4163577d ago

What would you call that Country...
Don`t kill me I`m a WOW player-