Edge: Online Business Heats Up

Edge writes: "Both Microsoft and Sony have been bandying around a few online service numbers of late, in what is fast becoming a significant competitive front in the battle for living room domination.

In early January, Aaron Greenberg, Microsoft's director of product management for Xbox 360 and Live, casually mentioned that the Xbox Live service had accrued 17 million subscribers and that the company had acquired three million of those in the last three months of 2008 alone."

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Real Gambler3522d ago

"I feel it is only a matter of time before we witness the introduction of service-based and on-demand game entertainment experiences through consoles."

They get 850 millions dollar per year in Live subscription, and yet, you cannot get the 1 gig Unreal Tournament patch because it's too big. If you cannot get a simple patch for game now, you're not about to get full size games anytime soon. They should use that money to revamp Live. Heck, for the 850 millions dollar they made this year, I would expect a load of games in the same quality as Gears or Halo for nearly free! Doesn't cost that much to run some servers, particularly since most of the communication is P2P.