What's wrong with MMOs is often discussed. Some say it has to do with the structure of the game, others say it has to do with the entire community, and others say some aren't social enough. The truth to it, however, is that what truly ruins the experience in an MMO are the sore losers, and the majority of those sore losers are heavily involved with PvP. Of course, why wouldn't they be; what other aspect of the game is there an outlet that encourages you to be a tremendous douche as part of the experience?
Game Rant gets a first look at the upcoming official Guild Wars 2 cookbook, along with a preview of the exclusive Butterknife spear skin.
After 20 years of ongoing service, the original Guild Wars still makes good on a promise it made that no other MMORPG has been able to truly mimic.
Been there since day 1, and the first beta, same with GW2. 20 years and they never said oh now we need to charge a monthly fee, and they only made Guild Wars no other games. I'm going to assume GW3 will have the same business model.
I got to 50 I believe but never got into it very much.It was fun but all of my friends were still playing EQ. Good to see it’s still going though.
World of Warcraft developers discuss the game's decades-long lifepsan and why the game continues to be the biggest MMO ever.
The PVP Community tends to take the game a little too seriously, making the game miserable for just about everyone else. Case in point? Every RP-PVP WOW server. There's pretty much no RP to be found there.
when in doubt, play on a PvE realm.
Number one reason I don't play MMOs: other people.
If mandatory multiplayer is indeed the future of gaming, I'm out.
Why did you use a picture of Why Dis as the story image?