GDC: Portal dev discusses "the Nintendo factor"

Wrapping up the Monday sessions at GDC's Independent Games Summit, Valve's lovely Kim Swift has taken to the podium to share a few words on how she went from student developer to working on the head-flipping Half-Life FPS Portal.v

Surprisingly, Swift points much of her game's success to "the Nintendo factor", which she says helped her straighten out the gameplay in her original student project Narbacular Drop - on which Portal is based.

"We wanted our game to have the Nintendo factor," she told the GDC audience. "We wanted to create one piece of gameplay that could be used for a whole bunch of different things."

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