OXM UK writes: "To be utterly, completely and painfully honest, we were a bit worried about Halo Wars. In fact, we were worried from the moment we heard about it, and it's been just about the biggest unknown quantity of the last 12 months.
Taking Microsoft's flagship first person shooter series and using it as a launching point for a real-time strategy (RTS) game seems like a baffling decision - sort of like taking a Die Hard film and turning it into a cerebral thriller, with John McClane barking orders down the phone at his subordinates. Still, it could have been a romantic comedy, right?
It turns out though that we were worrying about the wrong thing. It's not the fact that it's a strategy game that we should be worried about, it's whether or not it's a good strategy game..."