Bungie's Myth and Myth II were the best Mac games of all time, introducing players to a new style of action with innovative, 3D graphics. Back in 1997, you controlled just a squad of troops for the first time, issuing them commands and formations without worry for resources. There was no gold, trees, or food to gather; Myth outfitted you with a full group of medieval and fantasy units to instantly lead to battle.
While showy and new, the 3D perspective affected the game outcome. Dwarfs tossed Molotov cocktails further downhill, while warriors had a harder time fighting similar units that stood on higher ground. Gorgeous weather effects and terrain ushered in the age of 3D-accelerated games; I bought a 3dfx Voodoo card primarily for the nights playing on my college network.
Those multiplayer modes made the series legendary, fostering a massive community. Then-young game types are still popular: King of the Hill, Territories, Assassin (read: V.I.P.), and more. With free toolsets let that community created numerous maps and conversions, remixing Myth in creative ways. And thanks to those creative, obsessive gamers, you can still play Myth today in OS X.
Steel Battalion: Heavy Armor has been a topic of discussion for all the wrong reasons, with most of the talk revolving around its technical issues. The game compounds the Kinect sensor's shortcomings by continually prompting players to make gestures that can't be interpreted with any degree of reliability. Many reviewers have been unable to complete the campaign, forming impromptu support groups to make sure they hadn't made any terrible mistakes - aside from becoming video game reviewers.
At this point it's safe to say that Steel Battalion has endured the most broken launch in recent memory. It would probably abort the mission and eject if the Kinect was able to read its frantic arm waving as anything other than an enthusiastic fist-bump. That said, this is certainly not the first time a game has stumbled out of the gate while on fire. Some releases have been so flat-out busted that their technical flaws became the stuff of legend.
Sarcastic Gamer pokes a bit of fun at Bungie's expense over it's latest tease that they may be developing a MMO.
From the article: When speaking in hyperbole, declaring the “best ever,” or offering mile high platitudes, I usually reserve the good stuff for Valve games. When looking back on Bungie’s career, however and when hearing about a possible new MMO from Bungie’s creative director Joseph Staten at GDC Online, earlier this week, I pondered one question: “Why is Bungie the greatest game developer of all time?” Why?
Because Bungie can do no wrong. A MMO for their next game? A MMO for their next game."
ama gonna let you finish... but Beyonce was the greatest developer of all time... all time :)
I just don't see them doing an MMO, especially if it's multiplatform since Microsoft isn't really all that MMO friendly when it comes to the xbox. Hope it's not one too since I don't care for MMO's and it would be a shame for people as talented as Bungie to waste their talent on something like that.
Myth: The Fallen Lords, and its sequel Myth II: Soulblighter, were groundbreaking real-time strategy games launched in the late 1990s that featured innovative gameplay, 3D physics, and a compelling, unique fantasy story with some of the best writing ever to appear in an RTS. Bungie should either resurrect the franchise, or sell the IP to a company that can do it justice.
This was an awesome game series, but I think Bungie already gave the game up to Take Two Interactive (who published Myth III: The Wolf Age)when they were bought my M$.