Gamer 2.0 writes: "It's been four years since Alma's ominous scare-tactics in the original F.E.A.R., a classy first-person shooter bristling with slow-mo shenanigans and brutal firefights. But despite its sturdy foundations, it was mired in its adherence to corridor crawling and a grey palate. This lack of variety ultimately meant that F.E.A.R. was good but not great. With the sequel, Monolith has done the obvious-they've infused the game with more color, changed up the level design and added more variety. While these by-the-number additions look good on paper, the sequel lacks the spark of its original. In the end, F.E.A.R. 2 ends up being drabber than its considerably greyer predecessor, largely thanks to a development cycle that seems to have focused on simply re-writing the wrongs of the past rather than creating something genuinely new and exciting."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.