IBA Review: Nature inspires original adventures 'Flower' and 'Deadly Creatures"

As a source of inspiration, nothing matches Mother Nature. It has inspired masterpieces such as Monet's water lilies and Cezanne's landscapes. It drove Georgia O'Keeffe to put brush to canvas and paint flowers. But unfortunately with video games, nature seems to have taken a back seat to human constructs. It seems the industry is more fascinated with the intricacies of the Death Star rather than the majesty of the Grand Canyon.

But that could be changing with the release of two new titles. The developers of "Flower" and "Deadly Creatures" have found grassy fields and desert underbrush as their respective muses. They've built lavish games around both environments, but thatgamecompany and Rainbow Studios arrive at different projects.

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