VG247: After the break. One movie shows various gameplay features of the upcoming High Voltage Wii shooter, including animation techniques that "makes the player's kill experience more enjoyable".
it will be interesting to see how this game will play on the wii. By looking at this game so far though, it looks really good visually. like the customizable controls and of course the customizable HUD. I hope they succeed in setting the standard on how FPS' should be done on the wii. by the way, does this game support motion plus?
No it does not support motion plus, as they said, the way they designed this game Motion plus is gimmicky. They said it doesn't add up to anything for this game. They already talked about conduit 2 and said that maybe they will use it in there... Honestly i don't see how Motion plus would work for FPS games.
this is kinda old >_>... And the early development videos were never shown....so i don't really get the point of why they showed it just recently.
Looks crappy as does the controls....
Your trolling skills are a huge failure.
High Voltage are setting a high standard for wii games. Lets just hope it sells well, so other developers will follow High Voltage's example. I'm tired of half assed games being released on the wii.
Developers will IF we support this game. HVS deserves it. Day one purchase for me.
Yes true that. Day 1 purchase for me too.
yo, I have an answer for your montion+ in FPS. More accurate action can be performed such as holding switches and turning stuff etc might give us a more real feel while doing it. SEGA will own this year on the wii. BTW house of the dead overkill ( director cut) , epic... actually took a break from SF IV and played a few rounds. It's pretty cool how you can buy weapons and upgrade like RE:umbrellaC Just don't know how to get duel wield guns hmm... Sorry got a little distracted hehe, Conduit looks epic control wise just haven't heard anything about staffing.
There are two ways to DW in HOTD. EIther play the second player or beat the games directors cut mode and it will open up the DW option for each player.
If i go brainstorm about it, I can think of manythings. But at its core the IR does it job well for FPS games.
yea after you beat the directors mode...a dual wield icon appears next to the stage you select...its an icon just liek the "extra mutants" button.You click it for dual wield. Aso the straffing part i hope they can put in......they are thinking of doing a 180 button which is really useful in multiplayer matches.I play alot of online pc fps like unreal and 180 keybinds are a really good thing to have.
thanks guys, I haven't finish directors cut yet, been redoing some levels. Love that hand cannon. Sidar, ya you have a point, but I think Motion+ should be standard. We never know really what it can do since we have yet to see any 3rd party put it into action.
What's "next-gen" about this? Well, what's "current-gen", actually? It sees too last-genish...
Don't you get tired of living in fear of the Wii? You obviously hate it but are in such fear of it that you just cannot ignore it. Granted you wouldnt even be here if the mods ar N4g followed their own rules because fanboy trolling in the gamer zone is not allowed yet here you are every day doing it. I feel sorry for you. No wonder the PS3 is doing so poorly, it's owners are too busy trolling to have time to buy games and actually support the console. Glad my life is not so pathetic that I need to spend all day talking about things I cannot stand.
The game is next gen. The game has online modes, motion controls, voice chat, etc. Only Xbox Live had that last gen, but it was not as good as this version.
Sorry guys, these vids have been doing the rounds for some time now. Weeks old. We need new news re: multiplayer, modes, maps, editors (yeh right) etc
These videos are old. Still can't wait for this game. I would also be eagerly anticipating dead space if it wasn't a freaking Rail SHOTER!
....as good as XBOX 360 graphics. Maybe PS2 quality graphics but definitely not XBOX 360 graphics. If you don't know what I am talking about, there was an article when this game was announced that said this game has graphics that equal the 360's. This game looks alright (especially considering what system its on), but it is nowhere close to a 360 game.
only thing new about this video was the animation after the character dies, everything else is old news. and yes it has x360 graphics but at lower resolutions as it does bump mapping specular effects and shadows, particle effects, motion blur, water effects, heat distortion, a great AI system and real time lighting, haven't seen any hdr in action though, but i'n sure it's probably there too. in other words everything the x360 and ps3 can do but at lower resolution, resolution is not everything. and give props..this game is sweet, good job HV and Sega for picking it up.
Your a good guy sidar. I read your comments all the time. One of the few people constantly fighting the good fight. However, your info on Motion + is incorrect. They have incorporated it. They use it to keep your cross hairs centered. You know how if you go to far to one side of the screen you lose the IR, with M+ it doesn't disturb the action at all because the Wii still knows were your pointing. It don't remember where I read that at anymore but it is listed on Sega's web site by peripheral support under game info. http://www.sega.com/games/t...
Actually, they said they won't be using M+ in one of their latest interviews. //--------------------------- -------------------------- //--------------------------- -------------------------- " The biggest example of that that I could give was Wii MotionPlus. We were really excited about Wii MotionPlus; we got the kits when everyone else got them -- actually a little bit before. We were really excited, going back and forth with Nintendo on how to integrate this and what the best use for it was. But when we actually implemented it, it really didn't bring that much to the table. It really felt like a bit of a gimmick. The other things in the game had been built from the ground up to take advantage of the Wii Remote. This just felt way too tacked on. We didn't have a lot of melee weapons to take advantage of it; actually, we had no melee weapons. So we tried to scramble a little bit: "Oh, are we going to try to tack on a melee weapon?" We played around with that. To be real honest, it just felt like a cop-out. From day one, our mantra has always been, "If we're not doing it right, don't do it." So when we looked at that we said, "Hey, this doesn't feel right. It feels like a tack on. There's really not a lot of gameplay that supports it. [[[[Let's not lie to our fan base and say, 'Hey Wii MotionPlus,' just to use it as a bullet point on a box.]]]" Unlike Wii Speak, we plug that it and it works great. It's really cool to be able to trash talk with your buddies online. [[[But maybe for a future version we'll revisit [Wii MotionPlus], and if we can build something around it that makes sense. We're not going to just tack it on to tack it on.]]] " " DESTRUCTOID: Did you find that the technology for the Wii MotionPlus worked as advertised, and it was just for this particular game that it wasn't right? NOFSINGER: Yeah, it works. It lends itself better to certain kinds of things over others. Because the way that you have to calibrate it, and because of the way that there are some issues with some of the data and the way that it lags and so forth. It really lends itself better to melee-type things and things where you calibrate in-between [sections]. If The Conduit was starting development today -- which it's not -- but if it was and we wanted to use it, we'd probably look at it differently and incorporate weapons that make more sense for it. But it just didn't work out" //--------------------------- -------------------------- //--------------------------- -------------------------- Between the [[[ and ]]] they gave away they won't be using M+. I could be wrong though Edit: The website does say they will make use of it, however then you have this interview. So i'll stick to my point =P untill the game actually launches.
This game does not look like a ps2 game... even the gamecube had better graphics... for me it looks better than an original xbox game, at least looks better than halo 2.
2009 the year of the Wii, so was 06, 07 and 08.
I see 2009 as the first major Wii year. 2007 was could be contentder though. They did improve the game by not having the name of the main character named Mr. Ford. Michael Ford is much less cheasy and much much much less corny.
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