Flow, Flower, Floweriest

Adam LaMosca from The Escapist writes:

"I spent part of today reading Flower reviews. Not to inform my buying decision, as I had already downloaded Flower from the PlayStation Network last weekend, and I'd played it to completion. I wanted to see what game reviewers thought about ThatGameCompany's follow up to Flow.

When Flow arrived for the PS3 in early 2007, many reviewers didn't know what to think. Set in a surreal aquatic micro-ecosystem, Flow used the Sixaxis' motion controls to steer a tiny, luminous invertebrate through a series of simple evolutionary stages. It was quiet, lovely, and meditative. It didn't look or play like other games, and its lack of direction, story, or interface proved troublesome to many reviewers."

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