Honest Gamers writes: "Let me back up a bit. In 2002, Syberia made it's way onto the PC amidst a flurry of praise. The game follows the story of Kate Walker, a lawyer sent to the small European town of Valadilene to secure the sale of a toy company for her employer. Things become complicated by the death of the company's owner and the appearance of a mysterious heir. The game broke new ground in the mainstream adventure market by focusing on a serious character-driven narrative and by incorporating strong elements of surrealism and art nouveau in its design. Unfortunately, due to my terrible relationship with PC's, I could never get it to run. I stared at the enticing pictures on the back of the box until my friend asked me for his game back. Those pictures, and a brief demo I managed to play once before it crashed, stuck with me, leaving a puddle of emotional regret that I successfully avoided stepping in for six years".