PSU.com: In the end, that's what F.E.A.R. 2: Project Origin is all about: fear. It's meant to scare the living daylights out of you. The game is definitely decent, but without the somewhat successful horror element, it would just be horrible. As it stands though, F.E.A.R. 2 is a rollercoaster ride through a slew of carnage and chaos. It has a few loose nuts and bolts, but the final experience is undoubtedly enjoyable. Flip off the lights and buckle up, because it's going to be one bumpy ride.
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.
Seems just about right,I couldn't understand how the first F.E.A.R. scored so well(Would personally give it the same score as this one),not surprised the sequel isn't sitting too well amongst reviewers.