Ubisoft has its Miyamoto. His name is Michel Ancel and he is a masterful game designer. Rayman is his – a character he developed in his teens that landed him a position on Ubisoft's staff, and a few busy years later, he crafted the series into one of gaming's best known franchises. King Kong, created around Peter Jackson's reimagining of the cinematic classic, was also his – a critically overlooked action shooter that debuted alongside the Xbox 360 when it launched.
And then there's Beyond Good & Evil – a game that enchanted people with its stunning characters, subversive plot and gameplay that gave a few gracious nods to the leaders of the adventure genre while stepping out on its own with elements of photography, stealth and creativity.