"Flower" has you controlling flower petals with gentle/moderate breezes around rocks, across open fields, and through gaping valleys with the Sixaxis Motion Controls. You start each scene with one petal and you pick up more and more with each flowers path that you cross. I have only played through the first few levels so I don't really know what the overall objective is just yet, but I can guarantee that you will feel like you have a purpose through each level. I was bit fascinated by the level design, which seems like the place where thatgamecompany put plenty of thought. The game looks..."