Giant Bomb writes: "With games like No One Lives Forever and Shogo in its past, Monolith has a long history of developing highly atmospheric games. Lately, though, it's been focusing more specifically on the aesthetics of insanity and brutality, with its Condemned and F.E.A.R. franchises feeling a bit like kissing cousins. Its latest, F.E.A.R. 2: Project Origin, maintains a similar split of high-tech firefights and supernatural freak-outs to the one that defined the original F.E.A.R., though the difficulty has been dialed way down, and the action feels much less tactical. This might be a disappointment for those looking for something cerebral, but the high-impact weaponry, moody visuals, and frenetic pacing make F.E.A.R. 2 a viscerally satisfying ride".
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.
wonder what they will give KZ2?