FusionFall has attracted signups in the millions in just a matter of weeks since its launch, and Executive Producer Chris Waldron, Content Designer Matt Schwartz, and Community Director Rich Weil were on hand at New York Comic-Con to share their launch experiences and future plans for the kid- and budget-friendly platforming cartoon MMORPG.
While Chris talks gameplay and Rich talks about he had to throw much of what he knew about MMO community management "out the window" to confront the challenges of a kid-powered community, Matt goes into detail on his inspirations for the game's story and especially the arch villain, Planet Fusion. The trio goes on to hint at a few new nanos and their expansion plans!
A group of dedicated fans is reviving the Cartoon Network MMO FusionFall. The dev team recently released a limited early-access test build
Wow, I had a little eddy sprite during the original fusion fall. I'm glad to see it back
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MMOHut, "Browser games have traditionally been thought of as second-rate options for gamers who don’t have the computer hardware to handle more desirable client MMORPGs. For the most part, this stereotype has been true. Browser games consisted of text and images, and it took a whole lot of imagination to make something happen with those..."