Activision Blizzard Posts 4Q Loss

Video game publisher Activision Blizzard Inc. posted a fourth-quarter loss Wednesday, but adjusted earnings jumped past Wall Street's expectations, boosted by strong sales of the latest "Guitar Hero" and "Call of Duty" games.

The company posted a loss of $72 million, or 5 cents per share, for the quarter, dragged down in part by charges from its combination with Vivendi Games last July. Adjusted earnings totaled $429 million, or 31 cents per share, surpassing the 29 cents per share that analysts polled by Thomson Reuters had expected.

More after the jump

solideagle15539d ago

i thought blizzard would have never get LOSS in the recession. i mean 11 million users of world of warcraft and call of duty selling like crazy. hmmmm i think nobody is immune to recession.

Mikerra175538d ago

how does a company with WoW and all those other games post a loss, no wonder all the other companies are going under

Blasphemy5539d ago

Amazing with all those WoW subscriptions and all those Call of Duty and Guitar Hero sales and they still post losses...

lord_of_balrogs5538d ago

Ya it's almost as if the world is in a recession or something. Oh wait.

evrfighter5538d ago

Don't forget development costs for diablo 3 and starcraft II is probably the main reason for this.

Blasphemy5538d ago

The way their games are selling it doesn't seem that way.

NarFan5538d ago

its Activision who losing money not blizzard

Motion5538d ago

But wow alone with 11mil users should earn them 165mil a month. How could they be spending more than 1,980,000,000 a year to post a loss? A servers really THAT expensive to maintain?

B4st10n5538d ago

Just with WOW they have earnings of :
10 000 000 x 3 monthes x 15$ ( I give them 1 million slack to round up )

That makes 450 Millions ( just with WOW ), they say they earned only 438 Millions. What gives ???

I am talking earnings here, not profit.

Mikerra175538d ago

well they say that they have HAD 11 million subscribers, but Im thinking that is all time and not counting what they have at the moment.

Im sure their isnt 11 million people with active accounts

Scerick5538d ago (Edited 5538d ago )

It's 11 million active subscribers, not a lifetime total.


B4st10n5538d ago (Edited 5538d ago )

I'm not counting all the earnings they made with selling the expansion pack WOTLK.

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Josh Sawyer, Pentiment Director, Comments on Industry Burnout Issues

Josh Sawyer tweets: "I believe burnout has already replaced crunch as the primary hazard of the game industry. Managers are setting teams up to fail and devs are getting ground up as collateral damage. I have suffered from burnout myself. It's no joke. Thanks to @thewritegame and @Eeoor for the talk.

As with crunch, it's likely that managers may acknowledge creating the circumstances leading to burnout but will not take the necessary steps to change them. It's important that devs continue to talk to and support each other and to apply pressure until change is effected."

anast14h ago

Typically burnout comes from abusive management.

N3mzor12h ago

"Flood has replaced the faulty dam as the primary hazard of the valley"


Wired Productions is kicking-off its Wired Direct 2024 digital showcase on April 23rd, 2024

"Indie publishing powerhouse Wired Productions is throwing open the door to its secret games room with the revival of Wired Direct.

This digital showcase will shine a spotlight on the publisher's exciting 2024 lineup, including sensational new games, release dates, first looks and a couple of surprises on the night!" - Wired Productions.


Yuji Naka guilty of insider trading breaks silence to accuse Square Enix producer of lies

Yuji Naka was fined $1.2 million and given a suspended jail sentence for the crime.

Profchaos2d ago (Edited 2d ago )

I find his comments around how Balan turned out to be very insightful as to why the game is trash. He basically apologises for its existence

solideagle1d 16h ago

can you please give some of us who don't know anything about this, a summary of what happened?

Chocoburger1d 15h ago

Balan was knowingly rushed out by S-E, it had an extremely short dev cycle and was fairly low budget.
Naka was the game's director until near the end when he was fired or perhaps he quit, I forgot.

carrotcakeag1d 13h ago

@Chocoburger Yeah they did fire and replace him which caused him to unload a bunch of rants about the company. The project only existed because of Naka in the first place, he convinced Square to give him one shot at making a platformer. They gave him an opportunity but pulled the rug out before he was done for reasons not explained.