Game Revolution writes: "At some point, my brain started to think of Japanese RPGs as a kind of serious narrative, where the interesting or comedic pieces of dialog would only occasionally be placed precariously on the edge of a scary situation or intense battle to (slightly) lighten the mood and endear the character to the player. And then… I played Ar Tonelico II. Boy, for a game that seems completely innocent, I’ve never heard so much filth!"
+ Detailed characters and beautiful backdrops
– The game can crash at the final boss
+/- Some of the most tainted innocent-speak
– Forgettable music
– Really, really linear
+/- Everybody is doing everybody else