280°

20 of The Hottest Game Endings: Ruined by GamesRadar.Com

Gamesradar.com is at it again with their collective journalism. This time they have posted an article with video feeds of 20 endings to some big titles. Their reason behind this:
"partially so that we can trash them, but mainly to ruin the experience of earning them legitimately."

Here is the list of games endings featured in the article:

The Elder Scrolls: Oblivion
Lost Planet
Prey
Halo 2
Kingdom Hearts II
Gears of War
Resistance: Fall of Man
Guitar Hero II
Final Fantasy XII
Metal Gear Solid 3: Snake Eater
God of War
Resident Evil 4
Hitman: Blood Money
Half-Life 2: Episode 1
Sonic the Hedgehog
Pokemon Mystery Dungeon
The Legend of Zelda: Twilight Princess
Dragon Ball Z Budokai Tenkaichi 2
The Godfather
Marvel: Ultimate Alliance

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gamesradar.com
Caxtus7506677d ago

horrible scene!

MGS 3 is a classic in terms of endings and Oblivion was very good. Great voice acting from Sean Bean.

Xi6677d ago

the best were Halo 2 and MGS3

kamakazi6677d ago

what the hell is that blue flying thing in the halo 2 ending a flying C 3 P O? has the same gay voice.

ChickeyCantor6676d ago

before you go and being a homophobic and all, just play the game.

Havince6676d ago

i like the descriptions of the endings of resident evil 4 and gears of war

60°

Elder Scrolls Oblivion Remaster VS. Original Graphics Comparison

IGN : How does the new The Elder Scrolls 4: Oblivion Remastered, released in 2025 for Xbox Game Pass, Xbox Series X|S, Windows PC, Steam, and PS5, compare to the original 2006 Elder Scrolls IV: Oblivion released on Xbox 360, played via Xbox Series X/S Backwards Compatibility?

80°

The Elder Scrolls IV: Oblivion Fan Remake Skyblivion Looks Very Promising in New Gameplay

With The Elder Scrolls 6 still far into the future fans have been taking matters into their own hands with projects like Skyblivion.

Read Full Story >>
simulationdaily.com
260°

Gears Of War Creator Urges Devs To Make Single-Player Games Amid EA's Live Service Focus

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.

Relientk77127d ago

I agree with Cliff for once.

Single player games > GaaS

JEECE127d ago

Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.

Popsicle127d ago (Edited 127d ago )

He learned from the mistake or he wouldn’t be advocating for more single player experiences. I find this refreshing in a world where we often see people so stubborn that they tend to double down on a mistake which results in making things even worse. Seriously, good for him!

JEECE127d ago

@Popsicle

Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.

anast126d ago

@Popsicle

Of course we will never know his intentions, but it's hard to believe he is just a naive agent that is learning from his mistakes.

-Foxtrot127d ago

He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.

RaidenBlack127d ago

Not converting Jawbreakers into F2P was the final nail in the CliffyB coffin.

Knushwood Butt127d ago

Jawbreakers would have been a better name! Heck, I might just go and trademark that right now.

BISHOP-BRASIL126d ago

@Knushwood

Aren't those a kind of candy already?

coolbeans127d ago

You're missing the point. His studio's short lifespan is what *inspired* him to make this comment in the first place.

-Foxtrot127d ago

Oh I know the point...I'm just stating the obvious and how stupid he was in the beginning to jump on a trend he had no real experience in. A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War.

He'd have been better creating something like Gears of War again, a great single player story and a good online mode.

coolbeans127d ago

-"A first person hero shooter with heavy GaaS elements is a lot different than the multiplayer in Gears of War."

I mean... you're kinda muddying terms when Gears has always had a strong multiplayer component. Even if I grant you that, Cliffy B started cementing himself at Epic with Unreal Tournament, which was among the earliest shooter series to have "proto-GaaS elements" (downloadable maps, cosmetics, special editions that bundle stuff together). Lawbreakers and Radical Heights (were it finished) weren't major career shifts to him like they would be for, say, Fumito Ueda.

Regardless of that, it's still kinda useless to state the obvious when CliffyB himself made his comments with the benefit of hindsight already.

127d ago
CrimsonWing69127d ago (Edited 127d ago )

Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.

This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.

So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.

Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.

anast126d ago

I agree with every point here.

Redemption-64126d ago

Games do bring in a profit, it's the greed that is killing the industry. Here is a fact, live service games overall make more, significantly more money than single player games

What you should be asking is executives not wanting continuous growth or firing them. Saying devs should be fired when those who are fitting the bills and setting unrealistic expectations would make things worse. What do y9u think would happen if they released say, 30 single player games and over half of them fail? You are going after the wrong crowd.

DankSinatra127d ago

About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

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