Videogamer writes: "If I ever meet the person who first realised that slow-motion made things more fun, I'll give them a big pat on the back. While its use in F.E.A.R. 2 isn't revolutionary in any way, it is superbly executed and manages to make Monolith's FPS stand out from the majority of other shooters on the market. In a month, perhaps even a year, dominated by one gorgeous looking FPS, it's quite telling that it's F.E.A.R. 2 which provided me with more entertainment.".
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.
funny how when theres a good score, no ones around. LMFAO. this game deserves it, other rooms are just flame bait.
-nai-
gave killzone a lower score.
HMM Fear, or killzone?
IDK guys.