150°

Tretton: PS2 could be around for well beyond 10 Year Life Cycle

Sony's Jack Tretton said the PS2 could stick around well beyond its planned 10-year life cycle, and the company expects to sell between 4 and 6 million units in the United States this year.

Torch6258d ago (Edited 6258d ago )

But the link is wrong...sort of.

I thought it was referencing a completely unrelated article, until I realized that the link is actually pointing to Page 3 of the article.

Threw me for a loop, there.

Bebedora6258d ago

...I like the symbolism of your avatar. Made me *LOL*

Torch6258d ago (Edited 6258d ago )

...but uh...I don't get it.

Thanks nonetheless!

grifter0246258d ago

OK so now SONY is going to stay with the ps2.... That means dev's are going to be split between the ps2 and ps3... I dont know I thought they said they were done with the ps2... Whatever...

Zinswin6258d ago

Are people actually listening to what JT says lately? Hey, Jack, I want my $3600 for spotting PS3's in the wild.

kingston6257d ago

too many people own one and sony would just be making enemys by cutting production after its still selling well both microsoft and nintendo are finish with there last gen console but its nice to see sony is still going strong after there was the first to start the last gen and the last to finish

50°

Ranking the Devil May Cry Series

VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."

Read Full Story >>
vgchartz.com
70°

The Best PS2 Games of All Time [2024 Edition]

GB: "With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library."

Read Full Story >>
gamingbolt.com
130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

Read Full Story >>
gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 3h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 7h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 22h ago

Yes. Stop all the live service bs.

jznrpg1d 22h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 22h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

Show all comments (15)